Strelka V3 : Vacuum Crucis Expense - #7631
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About The Pull Request
<< Ladies, Gentlement, and all esteemed guests, thank you all for coming. It was one special year for this ship, and for us ! Frankly, I am surprised the ship is still afloat. I want to thank all of its crews for all the nice, and understandably less nice things said about this ship. Frankly, it's so old, I am pretty sure our grandparents had the same conversation in this exact same park decades ago ! So let me say something new : the Strelka V3 is finished. As you can see, more standardised stairs layout, new walls, better systems, and many fixes !>>
[Crowd claps.]
_<<Now... Before we continue with this pleasant dinner, and to make sure this Farwa lady there doesn't eat all the cake... Let's be serious. I see many faces here with stress and fatigue wrinkles. Our good corporate allies and their struggles will impact us. So. It was decided that Nanotrasen pursue new goals, and extend its exploration of new sectors and new ventures. And it is time that the E in N"E"V proves itself : The NEV Strelka will depart to explore the Vacuum Crucis expense. NTs goal will be to discover new planets, places, technologies and even new life ! It is a new adventure that our crews will face, but one they are more than ready to take part in.>>
[Crowd claps louder and cheers.]
[The blockade runner mode guitar riff starts playing. It amuses some in the crowd, cheering up, but also confuses some crew members, who realise that no one activated it.]
<<... Eh. Probably a small system bug to fix later... Or the ship is happy.>>
Ending playback of recoding NT Event #58154865 : NEV Strelka Refit 4 V3 unveiling - NDV Marksman Maitenance dock.
Basically, the PR adds :
The Strelka V3 itself :
-Added some suggestion, but also mistake and bug fixes reported on the discord thread :
3.Park modified to it will not hide things in the waiting rooms
The Vacuum Crucis Expanse :
It is a sector that is rather unexplored, far from any civilisation.

Located here :
Its not empty empty, there are landmarks there.
The expanse will be made with new POIs. Some big, some small (mostly small for now.)
The planned POI are : (Marked X if they are finished at the time of writing this + will be updated)
Some will be very simple, other will be recycled from other project.

Altho, an effort to make new mobs will be made.
Ghost roles :
Traveler (not really a ghost role)
Colonist - Similar to Traveler but with better gear, with the goal of making their home, or a colony, on a planet.
Smuggler : A non dangerous criminal deliverying illegal goods across the sector. Is wanted by security who can go inspect and arrest / fine them
Possibly pirates (will negociate with staff team)
Why It's Good For The Game
The strelka V3 itself is trying to fix issues with the ship.
The VCE ( Vacuum Crucis Expanse) is a wew sector, with new places to explore, and Absolute, no lore restriction, for any contributor / Event min.
If the implementation works, it can breath new life and get back a few returning players.
Major, more dynamic gameplay changes for roles that lacked some :
Command : ... Okay I lied on their part since managing the station can be at times very dynamic. BUT since Ship movement is encouraged, they will need to steer and coordonate the departements.
Security : They have the task to locate and stop Smugglers ! The sector is also more dangerous (pve wise), so they will needed for exploration, and ship defense.
Cargo + Pilots: I expect Colonist to make a LOT of orders from cargo, so Cargo will have to deliver things to them, actually sell things, transport people
Engineering : The ship will need to move. Its not negociable and, _Its the the Strelka. Something will break
Exploration and science : They will have the most work, finding new places to go, and explore new POIs, new mobs to scan.
Major gameplay change will be Miner : Surt and the belt are gone, and in order to supply the ship with mats they will have to find POIs with Minerals in order to mine. They can do it alone, or with the help of exploration.
The question of Surt and Belt still need to be seen with staff team and players : Both make any ship movement and exploration rather useless. The idea of having surt being accessible via another POI, like the NT ship wreck, is also an option.